DESIGNER. MAKER.
CONSTANT TINKERER.

I design interactions between people and technology — across screens, spaces and physical objects.Product designer turned product owner, prototyper and maker. I build and ship everything from enterprise software at national scale to experimental physical and spatial interfaces.
PRODUCT SYSTEMS · PHYSICAL COMPUTING · SPATIAL INTERACTION · PROTOTYPING
Explore work ↓︎ Resume PDF ↓︎
Neeladri Biswas smiling in orange glasses
NEELADRI BISWAS
01 / FEATURED WORK · RELIANCE JIO

Enterprise product systems
at national scale.

Jio QuickHire

PRODUCT DESIGNER → PRODUCT MANAGER · 6,000+ LOCATIONS

Jio's platform for off-roll recruitment across 6,000+ locations nationwide, compressing candidate intake from ~140 to 30–40 input fields.

Jio QuickHire candidate application platform interface
02 / INDEPENDENT EXPERIMENTS

Sometimes the interface
is the problem.

SOFTWARE → CONTRADICTION → PHYSICAL INTERACTION

Outside work, I use small experiments to question assumptions I don't get to question in production systems. SIFT began as a software experiment around cognitive friction. What it exposed eventually pushed me beyond the screen.

CHAPTER I · SIFT

SIFT

Understand the friction.
INDEPENDENT · SOFTWARE / AI LAUNCHED JUNE 2026

SIFT began with a simple question: when stuck in overthinking or task paralysis, can software help make the problem smaller? I built a structured AI interaction that decomposed a thought or task into progressively smaller layers — moving toward something concrete enough to act on.

SIFT software interface and Product Hunt launch screen
THE QUESTION CHANGED

What if the next iteration wasn't another screen?

SIFT tried to solve task paralysis inside the same phone environment already competing for attention. So I moved the interaction into the physical world.

CHAPTER II · NUDGEQ

NudgeQ

Change the medium.
PHYSICAL COMPUTING TANGIBLE INTERACTION ESP32-S3 · ROTARY · IMU · VOICE

NudgeQ asks a narrower question: can the moment between knowing what to do and actually starting feel more physical, immediate and playful? Instead of another mobile app, I built a standalone desktop object around speaking, turning, choosing and moving.

NudgeQ physical working prototype on desk
NudgeQ breadboard electronics prototype
01 · Electronics & Circuitry (Breadboard)
NudgeQ 3D CAD enclosure breakdown
02 · Enclosure & Mechanics (CAD Prints)
NudgeQ current functional red prototype
03 · Current Working Hardware Prototype
03 / RECURRING THREAD

This didn't start with NudgeQ.

Looking backward, the interest in physical interaction predated NudgeQ. My M.Des thesis at IIT Hyderabad explored how smartphone sensors and movement could become part of the interface itself — asking what happens when interaction leaves the conventional screen.

M.DES THESIS IIT HYDERABAD · 2023
FUNCTIONAL PROTOTYPE

Tangible & Embodied Interaction

INTERACTION DESIGN · RESEARCH · FUNCTIONAL PROTOTYPING

I built a functional interaction prototype using smartphone sensor streams (ZigSim / OSC) to control virtual camera perspective and environment logic inside Unreal Engine. Instead of treating the phone as a passive screen, physical rotation and gesture inputs directly drove 3D spatial navigation.

Tangible & Embodied Interaction Framework functional prototype in Unreal Engine
THE QUESTION KEPT MOVING

From tangible input to spatial interaction.

Spatial interface prototyping and environment experiments

XR & Spatial Prototyping

Exploring spatial interfaces, virtual environments and 3D interaction bounds.

XR Educational Material AR Card for educator sharing

XR Educational Exploration

Augmented reality material (AR Card) created for educator sharing and workshops.

04 / RABBIT HOLES

The rest doesn't fit
neatly into a job title.

Some things become products. Some become prototypes. Some are just questions I couldn't leave alone.

PRODUCT EXPERIMENT

Check-in

QR-based loyalty & customer check-in product from MVP to customer conversations.

Check-in QR loyalty product system interface
XR / EDUCATION EXPERIMENT

XR4U

Exploring how immersive learning moves from a headset demo into educational settings.

Beyond Reality presentation
05 / NOW

Exploring what happens when interaction leaves the screen.

I'm increasingly interested in products and experiences that sit between software, physical objects, bodies and space — especially physical computing, tangible interfaces, spatial interaction and embodied AI.

PHYSICAL COMPUTING · TANGIBLE INTERFACES · SPATIAL INTERACTION · EMBODIED AI

A different arrangement. Same curious mind.